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#1 2016-07-15 20:28:19

maxhacker11
Member
Registered: 2016-07-09
Posts: 12

Assaultcube problems

Hello again! big_smile

I ran into another problem today. It has something to do with Assaultcube & probably OpenGL. I installed assaultcube today and when i try to type in the command "assaultcube": I get the following:

root@slitaz:/home/tux# assaultcube

Using home directory: /root/.assaultcube

current locale: en_US

init: sdl

init: net

init: world

init: video: sdl

init: video: mode

ac_client: symbol lookup error: /usr/lib/libGL.so.1: undefined symbol: _XGetRequest

root@slitaz:/home/tux#

The game wont run, what should I do? big_smile

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#2 2016-07-15 22:05:40

mojo
Administrator
Registered: 2011-03-29
Posts: 2,174

Re: Assaultcube problems

Assaultcube

Video requires hardware graphics direct rendering.

[c]tux@slitaz:~$ grep render  /var/log/Xorg.0.log[/c]

[c][    14.742] (II) RADEON(0): Direct rendering enabled[/c]

Audio requires adding snd_pcm_oss snd_seq_oss to /etc/rcS.conf LOAD_MODULES

Assaultcube on my system:

[c]tux@slitaz:~$ assaultcube[/c]

Using home directory: /home/tux/.assaultcube

current locale: en_US

init: sdl

init: net

init: world

init: video: sdl

init: video: mode

init: video: misc

init: gl

Renderer: Gallium 0.4 on AMD CEDAR (X.Org)

Driver: 2.1 Mesa 9.1.3

init: console

init: sound

Audio devices:

Sound: OpenAL Soft / OpenAL Soft (OpenAL Community)

Driver: 1.1 ALSOFT 1.16.0

init: cfg

init: models

init: docs

init: localconnect

read map packages/maps/official/ac_sunset.cgz rev 7 (31 milliseconds)

Sunset Reserve - By R4zor

loaded textures (574 milliseconds)

loaded mapmodels (417 milliseconds)

loaded mapsounds (435 milliseconds)

game mode is "TDM"

init: mainloop

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#3 2016-07-16 07:26:51

maxhacker11
Member
Registered: 2016-07-09
Posts: 12

Re: Assaultcube problems

This is what I get from typing in that command:

tux@slitaz:~$ grep render /var/log/Xorg.0.log

tux@slitaz:~$

And when i use the case insensitive grep command:

tux@slitaz:~$ grep -i render /var/log/Xorg.0.log

[ 21.209] (II) Initializing built-in extension RENDER

tux@slitaz:~$

Does this mean i dont have direct rendering?

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#4 2016-07-16 15:07:17

mojo
Administrator
Registered: 2011-03-29
Posts: 2,174

Re: Assaultcube problems

The core iso does not include the software and kernel modules for direct rendering.

The user has to identify their graphics hardware and install the correct packages to enable direct rendering.

If the computer is not connected to the internet:

Post output from:

[c]lspci -nn | grep -i vga[/c]

Write Xorg.0.log to file and attach to reply:

[c]cat /var/log/Xorg.0.log > Xorg.0.log[/c]

If you have the computer connected to the internet open terminal.

As root user

Type

[c]tazx[/c]

Hit enter

Choose from menu:

xorg

Hit enter

auto

Hit enter

When you need help with graphics running any distro:

Attach Xorg.0.log

Paste output from:

[c]lspci -nn | grep -i vga[/c]

[c]lsmod[/c]

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#5 2016-07-16 16:02:16

maxhacker11
Member
Registered: 2016-07-09
Posts: 12

Re: Assaultcube problems

Hello Mojo! big_smile

Thanks for the reply. Yes, I have no Internet still tongue I did as you said and here is the result from lspci -nn | grep -i vga :

01:00.0 VGA compatible controller [0300]: Silicon Integrated Systems [SiS] 661/741/760 PCI/AGP or 662/761Gx PCIE VGA Display Adapter [1039:6330] (rev 04)

And I attached the file you asked for. By the way, do you have any suggestions on where I can learn more about slitaz or Unix in general? I am currently learning some basic commands for Unix. big_smile

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#6 2016-07-16 16:57:20

mojo
Administrator
Registered: 2011-03-29
Posts: 2,174

Re: Assaultcube problems

Slitaz doesn't have /usr/lib/dri/sis_dri.so required for SiS graphics chip to direct render.

Assaultcube or other software that requires direct rendering won't run on SiS with slitaz. :^(

Basic Commands: http://doc.slitaz.org/en:handbook:commands

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#7 2016-07-16 17:04:56

maxhacker11
Member
Registered: 2016-07-09
Posts: 12

Re: Assaultcube problems

Okay sad Thanks a lot Mojo! big_smile I am also having problems running another game called minetest. I don't know if it requires direct rendering. I will create another topic for that?

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