You are not logged in.
Hi, I'm new to Slitaz, but loving it.
I'm setting up an old PC for my kids and found a few games that dont work.
Frogatto & Tuxmath for starters, but the biggest bummer is zsnes emulator. It actually works, can play games no problem. Just can't exit. Try to exit and desktop hangs. Can kill it from tty tho so pc not completely dead... but not ideal when setting up pc for 5-year old...
Tuxmath is weird, it installs, but wont run, and wont remove. Try to remove, it says its not installed.
Would be cool if retroarch was available....lot easier than configuring controls/etc on multiple emulators.... and extreme tux racer, but I bet I could build that myself...
Would also be cool if gcompris & childplay were updated, but at least the old versions in repo do work great!
I posted another thread trying to build a more modern supertux myself, but the ancient one from repos also works great.
Offline
Concerning tuxmath:
When libffi 3.3 is installed
[c]# ln -s /usr/lib/libffi.so.7.1.0 /usr/lib/libffi.so.6[/c]
helps.
When libffi 3.2.1 is installed
[c]# ln -s /usr/lib/libffi.so.6.0.4 /usr/lib/libffi.so.7[/c]
helps.
Concerning gcompris and childsplay:
Are there any newer versions than those in the cooking repository?
Offline
Hey thanks for your reply. I've been recharging and updating regularly, so indeed had libffi 3.3 installed, so added the simlink you suggested, then tried installing tuxmath again. Still segfault. Just like frogatto.
I made mistakes in my original post. Although tuxmath also doesnt work, it's tuxtype that says its installed but won't uninstall. And Childsplay is already up to date version 3.4. It shows 'demo' in the menu screen; not sure what that's about, but doesn't seem to matter.
I'm not sure about the cooking repo. I have whatever repos are enabled by default and have added no others. Where is our sources list? I'm very new at SliTaz...
The latest version of gcompris-qt is 0.97; the version I have installed reports 17.05 with 2013 copyright. I assume its old cuz it doesn't have all the options or games we're used to (from 0.96 installed under another distro), but no idea how the "17.05" is related to the gcompris version... they still haven't got to 1.0! While researching this I see on https://gcompris.net/downloads-en.html they have a generic installer that may work (says it only needs linux 3.1) so I'll try it after posting, why not...
I tried building retroarch myself, but didn't get very far. I think someone more skilled that me could get thru it tho. Zsnes from repos would be "good enough" if it didnt hang on exit tho. Maybe I'll try building snes9x, incase it works well enough, because I cannot get farther on retroarch myself. But I'm sure it's buildable, it works on so many architectures/etc.
Offline
Unfortunately, it seems the 0.97 version of gcompris doesn't work by magic. I used their installer script which seemed happy, but then trying to run, get this:
tux@slitaz:~/gcompris-qt-0.97-Linux/bin$ ./gcompris-qt.sh
./gcompris-qt: error while loading shared libraries: libpulse-mainloop-glib.so.0: cannot open shared object file: No such file or directory
I think, this means it needs pulseaudio, and I think that I've learned SliTaz doesnt use that. But I see their are packages... just afraid to install them incase they mess up sound.
Offline
I had to try. Installed the slitaz pulseaudio package, and now gcompris complains about QT5Core.so needing GLIBC 2.16 & 2.17. Appears I have 2.14.
Offline
So I see even gliblc 2.18 is from 2013. So now I'm wondering if I can just install that from mirrors.syringanetworks.net/gnu/libc/ I really don't understand this complicated stuff or what I might mess up if I try. I was afraid installing pulseaudio would mess up sound, but seems ok. Just dunno what I'm doing here. Any advice would be appreciated.
Although more important to me than updating gcompris is getting zsnes to exit or getting retroarch built. The old gcompris/supertux etc still work fine. But console emu adds a zillion games, so kinda a big deal for my use case.
Offline
I tried all the gcompris versions available back to 0.5 from 2015 without success. They either reported needing gblibc 2.17, or crashed trying to start, or in the case of 0.5, sound and pointer but no video. So I tried to make glibc 2.17 and got stuck, and started a separate thread on that.
I was able to build retroarch! But only with sdl2 software rendering working. I'm not sure what tricks are needed to make gl1 video driver work (or sdl2 opengl renderer work). But after getting all the right dependencies installed, configure & make worked to get me this far.
I really need at least snes emulation working, so tried snes9x. The oldest version they still have binary release for on the snes9x github is 1.52, and it worked out of the box, including when set to opengl! So, I guess that means I now have a fully working snes emulator. Unfortunately newer binaries don't work with Slitaz; 1.53 for example requires libpng14, we have 12.
Offline
frogatto, tuxmath, tuxtype, zsnes,gcompris, childsplay, and supertux has been recooked just wait for at least 12-24 hours then run
sudo tazpkg recharge
Then you are good to go
Offline
Thanks. What does recooked mean? I'd really like to understand. I'd also like to understand if there are other repos besides the default one, someone referring to cooking repo earlier.... This might help me stop asking so many dumb questions while I get the hang of Slitaz...
I recharged and updated, and saw those apps update, but don't see any different behavior.... supertux and gcompris still work fine, but still ancient. zsnes still wont exit w/o crashing. froggato, tuxmath, and tuxxtype still don't work.... the only change I found is that tuxtype can now uninstall...
[attachment=48727,2940]
Offline
I also finally got around to playing with etr. The latest version won't build because we dont have sfml. 0.6 built for me and works but the graphics don't look right, the fish and trees are triangles so not really playable.
Oh yeah and I built glibc 2.17 but can't make it work with latest gcompris.
So I think it's time to give up and settle for the few things that do work already, and be happy I found an snes emu that works right
Oh yeah and happy how fast Slitaz is on this old hardware, still amazed/impressed.
Offline
I had seen a lot of things update lately so decided to try. tuxmath no longer segfaults, it now works!
frogatto & tuxtype still not woring tho, and zsnes still can't exit.
Offline
[ Generated in 0.017 seconds, 7 queries executed - Memory usage: 1.56 MiB (Peak: 1.77 MiB) ]